Type: Sword Art with a smile
Synopsis: What if you were suddenly stuck in a virtual reality, constantly surrounded by monsters and greedy players, and forced to join prudo-military forces just to survive? Would you wander around in a melancholy haze, forever waving away any potential affection? OR, would you go on rad adventures with your pervy friend and ninja side kick? I’d go with the latter myself.
Pros: So there’s no real way to talk about Log Horizon without comparing it to Sword Art Online. They both have the same premise, being stuck with a MMO RPG, and both follow the life of a highly skilled player how refuses to join a guild. But the biggest difference is also Log Horizons biggest strength. Its not melancholy. If focuses on “living,” not “surviving.” Players in this game can’t die, which makes their situation much less dire than in Sword Art. Instead of being about one guy trying to escape the game, Log Horizon focuses on fleshing out the world by exploring different facets, like guilds, NPCs, and their respective group dynamics with one another. (P.S. The English dub is stellar)
Cons: Log Horizon has a bit of a generic feel, mostly because it appears that the budget was less than, say, Sword Art. There’s no fancy shading, no clever use of shadows, and no incredibly amazing fight scenes. Presentation is definitely B-level. This means it’ll probably be in SAO’s shadow for a while. Its divided into story arcs, which the intro gives away. After a certain point, you’ll start to notice that there’s no such thing as a sad ending in this, which is kinda the opposite problem that Sword Art had. But that’s not a bad thing, especially if your more inclined to that kind of story.
Watch it?: Liked it better than Sword Art (4/5)
Best episode: Ep.22 “The Swallow and the Baby Starling” (Group date!)